We met up on Friday to talk about which engine we would be using to develop our game. We were debating between Torque 2D or Unity 3D an researched on which is easier to implement. We found that Unity maybe able to do on screen editing of the graphics.
Dan and Michael were researching about the engines, while the rest of us worked on the platform and overall map of our game. We worked combining the different environments in the game to create a seamless world instead of frame by frame to different areas in the game world.